Is there locational damage in Postal 2?
I haven't noticed any difference in damage between head and legs, for example.
From GameSpot's review:
2According to the game's documentation, Postal 2 supports a locational damage system, but it's spotty at best. A bullet to the head rarely appears to do more damage than a shot to the leg.
1 Answer
There does not seem to be locational damage. The tutorial for adding a new weapon through mods on the Running with Scissors site has the modder override the "ProcessTouch" function which is used to determine behavior when striking an Actor.
///////////////////////////////////////////////////////////////////////////////
// Explode on contact with anything!
///////////////////////////////////////////////////////////////////////////////
simulated function ProcessTouch(Actor Other, Vector HitLocation)
{ GenExplosion(HitLocation,Normal(HitLocation-Other.Location), Other);
}As you can see, HitLocation is a vector, not a location where the Actor was hit. There simply is no code to check for locational damage.
There are console commands, and mods, to enable headshots again as discussed in this Steam thread and this one. I suspect that they turn on bCanHeadShoot on the weapons.
It is very clear what he was posting; heatshots with certain weapons do not grant an instant kill.
- Open your console by pressing < º >, < ñ > or < ~ > (depending on your keyboard language).
- Enter "sissy" (without quotes).
- Enter "headshots" (without quotes)
- Now every headshot will kill anyone.
....
There's a mod that pretty much does this